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Boss Fight | Primordial Stirring

Taking part in a 3D Community Challenge hosted by @_pwnisher_ for the second time. This time around, I designed and modelled the "boss" character myself as I would like to get a little bit into character design, instead of downloading assets from the web as I did before. Also, I experimented with a new visual style, taking a break from the realistic visuals to allow for more stylized and "hand-painted" aesthetics, something that I always wanted to try out but never had the courage to.

All in all, I am proud of myself for daring to do not one but TWO new things in a competition project. But without it, not only would I be doing the same thing as before, but I would also be learning nothing new, which kind of defeats the purpose of me taking part in this community challenge.

Still Render

Still Render

Concept Sketch

Concept Sketch

Experiment #1 | Spot-looking one.

Experiment #1 | Spot-looking one.

Experiment #2 | Inspired by chained up Tai Lung in Kung-Fu Panda.

Experiment #2 | Inspired by chained up Tai Lung in Kung-Fu Panda.

Experiment #3 | Thought about the boss and the hero being in an arena.

Experiment #3 | Thought about the boss and the hero being in an arena.

Experiment #4 | I liked the idea of the boss being a guard to something.

Experiment #4 | I liked the idea of the boss being a guard to something.

Experiment #5 | Randomly duplicating the boss gave me lit up a lightbulb in my head to continue to develop on this more, the rest is history.

Experiment #5 | Randomly duplicating the boss gave me lit up a lightbulb in my head to continue to develop on this more, the rest is history.