Céleste | Devlog III
While it may not seem like much, this system of selection is actually dynamic! Meaning, the dropdown updates itself when celestial bodies are added and removed.
The method on which the celestial bodies are focused differs too, from the previous version of this project. Instead of a list of cameras hand-placed for each celestial body, I have, instead, used one camera and move it from celestial body to celestial body upon selection.
“Wait, Ben. That’s all you’ve made this whole time since your last post?” you might ask.
The answer is simple: of course not! But since I have not developed the UI to showcase them in a devlog, I’ll save it for next time.
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