Over the semester break, I took the chance to learn more about the lighting models throughout the history of computer graphics, and here is what I've come up with. The detailed project documentation can be found in the GitHub repository, where I talk about how I implemented these in Unity's HLSL. I hope you enjoy this as much as I did making it.
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Link to technical write-up:
https://bentobaux.github.io/posts/basic-lighting-models-in-hlsl
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Demo Video